使用相机拍照

许多应用程序需要使用设备的摄像头来拍摄照片和视频。Flutter 为此目的提供了 camera 插件。camera 插件提供了获取可用摄像头的列表、显示来自特定摄像头的预览以及拍摄照片或视频的工具。

此食谱演示了如何使用 camera 插件来显示预览、拍摄照片并使用以下步骤显示照片

  1. 添加必要的依赖项。
  2. 获取可用相机的列表。
  3. 创建并初始化 CameraController
  4. 使用 CameraPreview 显示相机的画面。
  5. 使用 CameraController 拍照。
  6. 使用 Image 小部件显示图片。

1. 添加必要的依赖项

#

要完成此食谱,您需要将三个依赖项添加到您的应用程序中

camera
提供用于处理设备上相机的工具。
path_provider
查找存储图像的正确路径。
path
创建适用于任何平台的路径。

要将这些包添加为依赖项,请运行 flutter pub add

flutter pub add camera path_provider path

2. 获取可用摄像头的列表

#

接下来,使用 camera 插件获取可用相机的列表。

dart
// Ensure that plugin services are initialized so that `availableCameras()`
// can be called before `runApp()`
WidgetsFlutterBinding.ensureInitialized();

// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();

// Get a specific camera from the list of available cameras.
final firstCamera = cameras.first;

3. 创建并初始化 CameraController

#

获得相机后,请按照以下步骤创建并初始化 CameraController。此过程建立与设备相机的连接,使您可以控制相机并显示相机画面的预览。

  1. 创建一个带有配套 State 类的 StatefulWidget
  2. State 类中添加一个变量来存储 CameraController
  3. State 类中添加一个变量来存储 CameraController.initialize() 返回的 Future
  4. initState() 方法中创建并初始化控制器。
  5. dispose() 方法中释放控制器。
dart
// A screen that allows users to take a picture using a given camera.
class TakePictureScreen extends StatefulWidget {
  const TakePictureScreen({
    super.key,
    required this.camera,
  });

  final CameraDescription camera;

  @override
  TakePictureScreenState createState() => TakePictureScreenState();
}

class TakePictureScreenState extends State<TakePictureScreen> {
  late CameraController _controller;
  late Future<void> _initializeControllerFuture;

  @override
  void initState() {
    super.initState();
    // To display the current output from the Camera,
    // create a CameraController.
    _controller = CameraController(
      // Get a specific camera from the list of available cameras.
      widget.camera,
      // Define the resolution to use.
      ResolutionPreset.medium,
    );

    // Next, initialize the controller. This returns a Future.
    _initializeControllerFuture = _controller.initialize();
  }

  @override
  void dispose() {
    // Dispose of the controller when the widget is disposed.
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    // Fill this out in the next steps.
    return Container();
  }
}

4. 使用 CameraPreview 显示相机的画面

#

接下来,使用 camera 包中的 CameraPreview 小部件来显示相机画面的预览。

为此目的,请使用 FutureBuilder

dart
// You must wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner until the
// controller has finished initializing.
FutureBuilder<void>(
  future: _initializeControllerFuture,
  builder: (context, snapshot) {
    if (snapshot.connectionState == ConnectionState.done) {
      // If the Future is complete, display the preview.
      return CameraPreview(_controller);
    } else {
      // Otherwise, display a loading indicator.
      return const Center(child: CircularProgressIndicator());
    }
  },
)

5. 使用 CameraController 拍照

#

您可以使用 CameraController 通过 takePicture() 方法拍照,该方法返回一个 XFile,这是一个跨平台的简化 File 抽象。在 Android 和 IOS 上,新图像都存储在各自的缓存目录中,并且该位置的 path 将在 XFile 中返回。

在此示例中,创建一个 FloatingActionButton,当用户点击按钮时,使用 CameraController 拍照。

拍照需要两个步骤

  1. 确保相机已初始化。
  2. 使用控制器拍照,并确保它返回一个 Future<XFile>

为了处理可能发生的任何错误,最好将这些操作包装在 try / catch 块中。

dart
FloatingActionButton(
  // Provide an onPressed callback.
  onPressed: () async {
    // Take the Picture in a try / catch block. If anything goes wrong,
    // catch the error.
    try {
      // Ensure that the camera is initialized.
      await _initializeControllerFuture;

      // Attempt to take a picture and then get the location
      // where the image file is saved.
      final image = await _controller.takePicture();
    } catch (e) {
      // If an error occurs, log the error to the console.
      print(e);
    }
  },
  child: const Icon(Icons.camera_alt),
)

6. 使用 Image 小部件显示图片

#

如果成功拍照,则可以使用 Image 小部件显示保存的图片。在这种情况下,图片将作为文件存储在设备上。

因此,您必须向 Image.file 构造函数提供一个 File。您可以通过传递上一步中创建的路径来创建 File 类的实例。

dart
Image.file(File('path/to/my/picture.png'));

完整示例

#
dart
import 'dart:async';
import 'dart:io';

import 'package:camera/camera.dart';
import 'package:flutter/material.dart';

Future<void> main() async {
  // Ensure that plugin services are initialized so that `availableCameras()`
  // can be called before `runApp()`
  WidgetsFlutterBinding.ensureInitialized();

  // Obtain a list of the available cameras on the device.
  final cameras = await availableCameras();

  // Get a specific camera from the list of available cameras.
  final firstCamera = cameras.first;

  runApp(
    MaterialApp(
      theme: ThemeData.dark(),
      home: TakePictureScreen(
        // Pass the appropriate camera to the TakePictureScreen widget.
        camera: firstCamera,
      ),
    ),
  );
}

// A screen that allows users to take a picture using a given camera.
class TakePictureScreen extends StatefulWidget {
  const TakePictureScreen({
    super.key,
    required this.camera,
  });

  final CameraDescription camera;

  @override
  TakePictureScreenState createState() => TakePictureScreenState();
}

class TakePictureScreenState extends State<TakePictureScreen> {
  late CameraController _controller;
  late Future<void> _initializeControllerFuture;

  @override
  void initState() {
    super.initState();
    // To display the current output from the Camera,
    // create a CameraController.
    _controller = CameraController(
      // Get a specific camera from the list of available cameras.
      widget.camera,
      // Define the resolution to use.
      ResolutionPreset.medium,
    );

    // Next, initialize the controller. This returns a Future.
    _initializeControllerFuture = _controller.initialize();
  }

  @override
  void dispose() {
    // Dispose of the controller when the widget is disposed.
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Take a picture')),
      // You must wait until the controller is initialized before displaying the
      // camera preview. Use a FutureBuilder to display a loading spinner until the
      // controller has finished initializing.
      body: FutureBuilder<void>(
        future: _initializeControllerFuture,
        builder: (context, snapshot) {
          if (snapshot.connectionState == ConnectionState.done) {
            // If the Future is complete, display the preview.
            return CameraPreview(_controller);
          } else {
            // Otherwise, display a loading indicator.
            return const Center(child: CircularProgressIndicator());
          }
        },
      ),
      floatingActionButton: FloatingActionButton(
        // Provide an onPressed callback.
        onPressed: () async {
          // Take the Picture in a try / catch block. If anything goes wrong,
          // catch the error.
          try {
            // Ensure that the camera is initialized.
            await _initializeControllerFuture;

            // Attempt to take a picture and get the file `image`
            // where it was saved.
            final image = await _controller.takePicture();

            if (!context.mounted) return;

            // If the picture was taken, display it on a new screen.
            await Navigator.of(context).push(
              MaterialPageRoute(
                builder: (context) => DisplayPictureScreen(
                  // Pass the automatically generated path to
                  // the DisplayPictureScreen widget.
                  imagePath: image.path,
                ),
              ),
            );
          } catch (e) {
            // If an error occurs, log the error to the console.
            print(e);
          }
        },
        child: const Icon(Icons.camera_alt),
      ),
    );
  }
}

// A widget that displays the picture taken by the user.
class DisplayPictureScreen extends StatelessWidget {
  final String imagePath;

  const DisplayPictureScreen({super.key, required this.imagePath});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Display the Picture')),
      // The image is stored as a file on the device. Use the `Image.file`
      // constructor with the given path to display the image.
      body: Image.file(File(imagePath)),
    );
  }
}