检索文本字段的值
在本食谱中,学习如何使用以下步骤检索用户在文本字段中输入的文本
- 创建一个
TextEditingController
。 - 将
TextEditingController
提供给TextField
。 - 显示文本字段的当前值。
1. 创建一个 TextEditingController
#要检索用户在文本字段中输入的文本,请创建一个 TextEditingController
并将其提供给 TextField
或 TextFormField
。
dart
// Define a custom Form widget.
class MyCustomForm extends StatefulWidget {
const MyCustomForm({super.key});
@override
State<MyCustomForm> createState() => _MyCustomFormState();
}
// Define a corresponding State class.
// This class holds the data related to the Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller and use it to retrieve the current value
// of the TextField.
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the widget is disposed.
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// Fill this out in the next step.
}
}
2. 将 TextEditingController
提供给 TextField
#现在您已经有了 TextEditingController
,可以使用 controller
属性将其连接到文本字段。
dart
return TextField(
controller: myController,
);
3. 显示文本字段的当前值
#将 TextEditingController
提供给文本字段后,开始读取值。使用 TextEditingController
提供的 text()
方法检索用户在文本字段中输入的字符串。
以下代码在用户点击浮动操作按钮时显示一个带有文本字段当前值的警报对话框。
dart
FloatingActionButton(
// When the user presses the button, show an alert dialog containing
// the text that the user has entered into the text field.
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
// Retrieve the text that the user has entered by using the
// TextEditingController.
content: Text(myController.text),
);
},
);
},
tooltip: 'Show me the value!',
child: const Icon(Icons.text_fields),
),
交互式示例
#import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Retrieve Text Input',
home: MyCustomForm(),
);
}
}
// Define a custom Form widget.
class MyCustomForm extends StatefulWidget {
const MyCustomForm({super.key});
@override
State<MyCustomForm> createState() => _MyCustomFormState();
}
// Define a corresponding State class.
// This class holds the data related to the Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller and use it to retrieve the current value
// of the TextField.
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the widget is disposed.
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Retrieve Text Input'),
),
body: Padding(
padding: const EdgeInsets.all(16),
child: TextField(
controller: myController,
),
),
floatingActionButton: FloatingActionButton(
// When the user presses the button, show an alert dialog containing
// the text that the user has entered into the text field.
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
// Retrieve the text the that user has entered by using the
// TextEditingController.
content: Text(myController.text),
);
},
);
},
tooltip: 'Show me the value!',
child: const Icon(Icons.text_fields),
),
);
}
}